Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that audiences were agreeably astonished by the quality of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the player's experience.
There was Lucy the vault dweller, striving to act with integrity and learning that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel rookie, who starts doubting his faction's leadership and creates plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has long since lost any sense of morality out in the radioactive wilderness.
Setting the Stage for the Second Season
The debut season's ending disclosed key information about the culprits behind the global annihilation that trapped a group of people in underground vaults for an extended period. It also posed numerous mysteries open for the second season – and, now, anticipations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Going into the initial season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the reception to the show, so now people are bringing more eagerness and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, even if it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its production team ensured authentic items and locations were built, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to seem like it’s tangible.”
Indeed, almost everything you see on-screen is practical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by talented film-makers who are also longtime fans, alongside the game developers behind the franchise. This common understanding for the universe is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This format will allow for a new audience reaction, something the team themselves are looking forward to observe.
“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”